home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 35
/
PC Gamer IT CD 35 1-2.iso
/
UADEMO
/
MSUADEMO.EXE
/
CABFILE
/
IDR_CABFILE
/
DATA
/
SCRIPTS
/
INETROBO.SCR
< prev
next >
Wrap
Text File
|
1998-07-24
|
19KB
|
498 lines
;-----------------------------------------------------------------------------------------------
; INTERNETZWERKROBOS
; (C) 1996-1998 B.Beyreuther / A.Flemming / A.Weissflog
;-----------------------------------------------------------------------------------------------
new_vehicle 56
model = robo
name = STATION_USR
energy = 5000000 ; WIRD DIESER WERT DANN â–„BERSCHRIEBEN ????
shield = 85 ; 60
mass = 10000.0
force = 40000.0
maxrot = 1.0
airconst = 200.0
height = 200.0
radius = 200.0 ; siehe auch Robo-Extension-Attrs weiter unten
overeof = 150.0
vwr_radius = 200.0
vwr_overeof = 100.0
radar = 3
vp_normal = 115 ; siehe visproto.lst
vp_fire = 115
vp_megadeth = 141 ;
vp_wait = 115
vp_dead = 8 ;
vp_genesis = 312
type_icon = Q
pal_build_slot = 7
pal_build_time = 1000
shk_build_slot = 1
shk_build_time = 3000
pal_beamin_slot = 7 ; INVERSE / TUERKIS
pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
pal_beamin_mag0 = 0.0
pal_beamin_mag1 = 2.0
shk_beamin_slot = 1
shk_beamin_mag0 = 0
shk_beamin_mag1 = 2
shk_beamin_time = 2300
pal_beamout_slot = 7
pal_beamout_time = 1000 ; ca. 1 Sekunde
pal_beamout_mag0 = 2.0
pal_beamout_mag1 = 0.0
shk_beamout_slot = 1
shk_beamout_mag0 = 0
shk_beamout_mag1 = 2
shk_beamout_time = 1000
pal_explode_slot = 4
pal_explode_mag0 = 5
pal_explode_mag1 = 0
pal_explode_time = 1500
shk_explode_slot = 1
shk_explode_mag0 = 2
shk_explode_mag1 = 0
shk_explode_time = 5000
shk_explode_mute = 0.02
dest_fx = death_122_0_0_0 ; SCALERING
dest_fx = death_47_0_-5_0
dest_fx = death_87_-20_0_40
dest_fx = death_44_50_0_20
dest_fx = death_87_0_0_0
dest_fx = death_43_-20_0_-30
dest_fx = death_81_-25_-2_-30
dest_fx = death_88_+30_-2_-50
dest_fx = death_40_5_-5_5
dest_fx = death_41_-10_10_-10
dest_fx = death_42_5_-5_-12
dest_fx = death_45_1_2_3
dest_fx = death_46_7_-7_-23
dest_fx = death_82_-5_2_3
dest_fx = death_84_30_2_-5
dest_fx = death_84_13_-15_30
robo_data_slot = 0
robo_viewer_x = 0.0 ; Die ROBO-Kamera
robo_viewer_y = 140.0
robo_viewer_z = 125.0
robo_viewer_max_up = 0.4
robo_viewer_max_down = 1.2
robo_viewer_max_side = 3.5
robo_dock_x = 0
robo_dock_y = 80
robo_dock_z = 0
robo_coll_num = 6
robo_coll_act = 0
robo_coll_x = 0
robo_coll_y = -50
robo_coll_z = 0
robo_coll_radius = 240
robo_coll_act = 1
robo_coll_x = 0
robo_coll_y = -90
robo_coll_z = 0
robo_coll_radius = 100
robo_coll_act = 2
robo_coll_x = 0
robo_coll_y = -200
robo_coll_z = 0
robo_coll_radius = 50
robo_coll_act = 3
robo_coll_x = 0
robo_coll_y = -250
robo_coll_z = 0
robo_coll_radius = 50
robo_coll_act = 4
robo_coll_x = 0
robo_coll_y = -300
robo_coll_z = 0
robo_coll_radius = 50
robo_coll_act = 5
robo_coll_x = 0
robo_coll_y = -350
robo_coll_z = 0
robo_coll_radius = 40
robo_num_guns = 1
robo_act_gun = 0 ; Richtige Flak
robo_gun_pos_x = 0.0
robo_gun_pos_y = -390.0
robo_gun_pos_z = 0
robo_gun_dir_x = 0.0 ; guckt nach vorn
robo_gun_dir_y = 0.0
robo_gun_dir_z = 1.0
robo_gun_type = 159
robo_gun_name = FLAK1
end
new_vehicle 57
model = robo
name = GHORKOV
robo_does_twist
robo_does_flux
energy = 5000000
shield = 85 ; 60
mass = 10000.0
force = 40000.0
maxrot = 1.0
airconst = 200.0
height = 340.0
radius = 250.0 ; siehe auch Robo-Extension-Attrs weiter unten
overeof = 150.0
vwr_radius = 200.0
vwr_overeof = 100.0
radar = 3
vp_normal = 126 ; siehe visproto.lst
vp_fire = 36
vp_megadeth = 22 ; dummy.base, nix zu sehen
vp_wait = 115
vp_dead = 2 ; dummy.base, nix zu sehen
vp_genesis = 313
type_icon = X
pal_beamin_slot = 7 ; INVERSE / TUERKIS
pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
pal_beamin_mag0 = 0.0
pal_beamin_mag1 = 2.0
shk_beamin_slot = 1
shk_beamin_mag0 = 0
shk_beamin_mag1 = 2
shk_beamin_time = 2300
pal_beamout_slot = 7
pal_beamout_time = 1000 ; ca. 1 Sekunde
pal_beamout_mag0 = 2.0
pal_beamout_mag1 = 0.0
shk_beamout_slot = 1
shk_beamout_mag0 = 0
shk_beamout_mag1 = 2
shk_beamout_time = 1000
pal_explode_slot = 4
pal_explode_mag0 = 5
pal_explode_mag1 = 0
pal_explode_time = 1500
shk_explode_slot = 1
shk_explode_mag0 = 2
shk_explode_mag1 = 0
shk_explode_time = 5000
shk_explode_mute = 0.02
dest_fx = death_47_0_-5_0
dest_fx = death_85_-20_0_40
dest_fx = death_42_50_0_20
dest_fx = death_87_0_0_0
dest_fx = death_43_-20_0_-30
dest_fx = death_81_-25_-2_-30
dest_fx = death_40_+30_-2_-50
dest_fx = death_40_35_-5_0
dest_fx = death_40_5_-5_5
dest_fx = death_40_-10_10_-10
dest_fx = death_40_5_-5_-12
dest_fx = death_41_1_2_3
dest_fx = death_41_7_-7_-23
dest_fx = death_41_-5_2_3
dest_fx = death_41_30_2_-5
robo_data_slot = 1
robo_viewer_x = 0.0 ; Die ROBO-Kamera
robo_viewer_y = 220.0
robo_viewer_z = 0.0
robo_viewer_max_up = 0.0
robo_viewer_max_down = 1.4
robo_viewer_max_side = 3.7
robo_dock_x = 0 ; Mal sehn...
robo_dock_y = 0
robo_dock_z = 0
robo_coll_num = 6
robo_coll_act = 0
robo_coll_x = 0
robo_coll_y = -50
robo_coll_z = 0
robo_coll_radius = 200
robo_coll_act = 1
robo_coll_x = -180
robo_coll_y = -50
robo_coll_z = 100
robo_coll_radius = 0
robo_coll_act = 2
robo_coll_x = 180
robo_coll_y = -50
robo_coll_z = 100
robo_coll_radius = 0
robo_coll_act = 3
robo_coll_x = 0
robo_coll_y = 50
robo_coll_z = 180
robo_coll_radius = 0
robo_coll_act = 4
robo_coll_x = 90
robo_coll_y = -25
robo_coll_z = 140
robo_coll_radius = 0
robo_coll_act = 5
robo_coll_x = 90
robo_coll_y = 25
robo_coll_z = 140
robo_coll_radius = 0
robo_num_guns = 1
robo_gun_pos_x = 0
robo_gun_pos_y = -300.0
robo_gun_pos_z = 100
robo_gun_dir_x = 0.0
robo_gun_dir_y = 0.0
robo_gun_dir_z = 1.0
robo_gun_type = 161
robo_gun_name = FLAK1
end
new_vehicle 58
model = robo
name = MYKONIAC
robo_does_twist
robo_does_flux
energy = 10000
shield = 85 ; 60
mass = 10000.0
force = 40000.0
maxrot = 2.0
airconst = 200
height = 400
radius = 250 ; siehe auch Robo-Extension-Attrs weiter unten
overeof = 250
radar = 3
vp_normal = 127 ; laut visproto.lst
vp_fire = 127 ; Kein extra FIR-Zustand
vp_megadeth = 129 ; Aufschlag
vp_wait = 127 ; Kein extra WAIT-Zustand
vp_dead = 128 ; EXPLOSION
vp_genesis = 314
type_icon = Y
pal_beamin_slot = 7 ; INVERSE / TUERKIS
pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
pal_beamin_mag0 = 0.0
pal_beamin_mag1 = 2.0
shk_beamin_slot = 1
shk_beamin_mag0 = 0
shk_beamin_mag1 = 2
shk_beamin_time = 2300
pal_beamout_slot = 7
pal_beamout_time = 1000 ; ca. 1 Sekunde
pal_beamout_mag0 = 2.0
pal_beamout_mag1 = 0.0
shk_beamout_slot = 1
shk_beamout_mag0 = 0
shk_beamout_mag1 = 2
shk_beamout_time = 1000
pal_explode_slot = 2 ; BLAU
pal_explode_mag0 = 5
pal_explode_mag1 = 0
pal_explode_time = 1500
shk_explode_slot = 1
shk_explode_mag0 = 2
shk_explode_mag1 = 0
shk_explode_time = 5000
shk_explode_mute = 0.02
dest_fx = death_47_20_0_0
dest_fx = death_85_-20_0_40
dest_fx = death_42_50_0_20
dest_fx = death_87_0_0_0
dest_fx = death_43_-20_0_-30
dest_fx = death_81_-25_-2_-30
dest_fx = death_40_5_-50_5
dest_fx = death_41_-10_10_-10
dest_fx = death_40_5_-50_-12
dest_fx = death_40_1_20_3
dest_fx = death_40_7_-30_-23
dest_fx = death_82_-5_20_3
dest_fx = death_117_30_20_-5
robo_data_slot = 2
robo_viewer_x = 0.0 ; Die ROBO-Kamera
robo_viewer_y = 350.0
robo_viewer_z = 0.0
robo_viewer_max_up = 0.0
robo_viewer_max_down = 1.4
robo_viewer_max_side = 3.6
robo_dock_x = 0
robo_dock_y = 0
robo_dock_z = 0
robo_coll_num = 1
robo_coll_act = 0
robo_coll_x = 0
robo_coll_y = 0
robo_coll_z = 0
robo_coll_radius = 450 ; 350
robo_num_guns = 1
robo_act_gun = 0
robo_gun_pos_x = 0 ; 0
robo_gun_pos_y = -500 ; 200
robo_gun_pos_z = 0 ; 0
robo_gun_dir_x = 1
robo_gun_dir_y = 0
robo_gun_dir_z = 1
robo_gun_type = 162
robo_gun_name = FLAK1
end
new_vehicle 60
model = robo
name = TAERCAST
energy = 5000000
shield = 85 ; 60
mass = 10000.0
force = 40000.0
maxrot = 1.0
airconst = 200.0
height = 350.0
radius = 150.0 ; siehe auch Robo-Extension-Attrs weiter unten
overeof = 150.0
vwr_radius = 200.0
vwr_overeof = 100.0
radar = 3
vp_normal = 36 ; siehe visproto.lst
vp_fire = 36
vp_megadeth = 38 ; im Moment noch nix zu sehen
vp_wait = 37
vp_dead = 39 ; im Moment noch nix zu sehen
vp_genesis = 315
type_icon = 1
pal_beamin_slot = 7 ; INVERSE / TUERKIS
pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
pal_beamin_mag0 = 0.0
pal_beamin_mag1 = 2.0
shk_beamin_slot = 1
shk_beamin_mag0 = 0
shk_beamin_mag1 = 2
shk_beamin_time = 2300
pal_beamout_slot = 7
pal_beamout_time = 1000 ; ca. 1 Sekunde
pal_beamout_mag0 = 2.0
pal_beamout_mag1 = 0.0
shk_beamout_slot = 1
shk_beamout_mag0 = 0
shk_beamout_mag1 = 2
shk_beamout_time = 1000
pal_explode_slot = 4 ; invdark
pal_explode_mag0 = 5
pal_explode_mag1 = 0
pal_explode_time = 1500
shk_explode_slot = 1
shk_explode_mag0 = 2
shk_explode_mag1 = 0
shk_explode_time = 5000
shk_explode_mute = 0.02
dest_fx = death_47_20_0_0
dest_fx = death_82_-20_0_40
dest_fx = death_82_50_0_20
dest_fx = death_83_0_0_0
dest_fx = death_83_-20_0_-30
dest_fx = death_84_-25_-2_-30
dest_fx = death_44_35_-5_0
dest_fx = death_41_5_-50_5
dest_fx = death_41_-10_10_-10
dest_fx = death_82_5_-5_-12
dest_fx = death_40_1_2_3
dest_fx = death_84_7_-3_-23
dest_fx = death_82_-5_2_3
dest_fx = death_41_30_2_-5
robo_data_slot = 3
robo_viewer_x = 0.0 ; Die ROBO-Kamera
robo_viewer_y = 145.0
robo_viewer_z = 0.0
robo_viewer_max_up = 0.0
robo_viewer_max_down = 1.4
robo_viewer_max_side = 3.6
robo_dock_x = 0
robo_dock_y = 80
robo_dock_z = 0
robo_coll_num = 1
robo_coll_act = 0
robo_coll_x = 0
robo_coll_y = 0
robo_coll_z = 0
robo_coll_radius = 300
robo_num_guns = 1
robo_act_gun = 0
robo_gun_pos_x = 100
robo_gun_pos_y = -250 ; 100
robo_gun_pos_z = 100
robo_gun_dir_x = 0
robo_gun_dir_y = 0
robo_gun_dir_z = 1
robo_gun_type = 160
end
include data:scripts/netrflak.scr ; die USER ROBO Flak stark stellen